I am a multi-skilled Unity developer based in Manchester (UK)

My skills include art, design, programming and gameplay. I have worked in numerous roles - from 3D modelling, level design, environment artist, gameplay programming to project lead.

I have worked in both a team environment on small to medium scale projects at companies such as Matmi, Torque Studios and Clicks + Links. I also work well individually - being able to apply both programming knowledge and art direction to a game ( or application ).

To name a few examples of the work that I have done - An Oculus VR experience in which you glide through a canyon to compete for the quickest time. An app where a user navigates between two 3D virtual museums, and interacting with the world to view student created video content.

PROJECTS

I have been involved with many projects over the last few years, from web design to published games released on the Steam store.

Many of the projects below have been produced by myself, or within a small team.

EXPRESS DELIVERY
2016
A cross-platform game currently being developed for iOS, Android, MacOS and Windows - a fast, responsive and stylish delivery game with a global leaderboard.
STONE THEATRE
2016
This was a game created and released in under 10 hours for Ludum Dare 36. It requires two players, and involves balancing, ramming and scoring! Download for PC/Mac at itch.io
ONWARD
2016
This game is currently in development, it is for PC/Mac and will be released within 2017. It is built in Unity, all artwork, programming and animation are my own. More information can be found at www.onwardgame.com
THE LANDSCAPE IS CHANGING
2016
Developed for Places For People for the 2016 CIH conference in Manchester. It was a VR flying experience including a mobile app for data capture and managing the queue of players alongside a live leaderboard.
BEST IN SHOW
2016
This was a game created and released in a weekend at Jamchester 2016. It can be played alone or with a friend ( sharing a controller ). It won the Design & Creativity Award at the Jamchester Game Jam. Download for PC/Mac at itch.io
GLITCHRUNNERS
2016
Chaotic, five player mayhem takes over in Glitchrunners - an asymmetric local multiplayer experience. Developed at Torque Studios for over a year - with funding from Channel 4 & published by Green Man Gaming. Find out more at www.glitchrunners.co.uk
RISE
2015
A proof of concept for Barclay's Bank Escalator - the brief was to create a retro 3D sidescroller using the Escalator mascot, the theme needed to include 'new startups'. The player navigates the level, recruiting his employees ( who follow him to the finish line).
HAPPI
2015
Developed for Warrington Town Council, Happi app was a virtual interface to showcase student created videos from Hilden (Germany) and Warrington. Find out more here
LANDSLIDE MCQUEEN
2014
Created over a weekend gamejam at Futureworks in a team of three - my role was the creation of characters, animation and programming. Download for PC/Mac at itch.io
TIPPING POINT
2014
Created on a train from Edinburg to Manchester and released on iOS - a simple and quick, replayable touch based game. Download it here
GET IN TOUCH

If you want to contact me in regards to freelance work, or have any questions regarding my previous work, current projects or the possibility of collaborating together on something feel free to drop me a line