I am a multi-skilled interactive developer based in Manchester (UK)

My skills include art, design, programming and gameplay. I have worked in numerous roles - from 3D modelling, level design, environment art, gameplay programming to leading projects.

I have worked in both a team environment on small to medium scale projects at companies such as Matmi, Torque Studios, Clicks + Links and Team Alto. I also work well independently - being able to apply both programming knowledge and art direction to a game, application or experience.

PROJECTS

I have worked on a wide range of projects, from prototypes spanning a week of development, to two year multi-platform titles with a variety of different sized teams. I’ve also worked independently on a variety of freelance and personal games/applications for AR and VR over the last few years.

AR TANKS
2019
AR Tanks for iOS
ALTO'S ODYSSEY
2018
Alto's Odyssey for iOS, tvOS & Android
CROSSRAIL
2017
A Virtual Reality Toolkit for Crossrail - developed at Clicks + Links, Manchester.
EXPRESS DELIVERY
2016
A cross-platform game prototype developed for iOS, Android, MacOS and Windows - a fast, responsive and stylish delivery game.
STONE THEATRE
2016
This was a game created and released in under 10 hours for Ludum Dare 36. It requires two players, and involves balancing, ramming and scoring! Download for PC/Mac at itch.io
ONWARD
2016
A procedurally generated landscape which the player could build, survive and explore in
THE LANDSCAPE IS CHANGING
2016
Developed for Places For People for the 2016 CIH conference in Manchester. It was a VR flying experience including a mobile app for data capture and managing the queue of players alongside a live leaderboard.
BEST IN SHOW
2016
This was a game created and released in a weekend at Jamchester 2016. It can be played alone or with a friend ( sharing a controller ). It won the Design & Creativity Award at the Jamchester Game Jam. Download for PC/Mac
GLITCHRUNNERS
2016
Chaotic, five player mayhem takes over in Glitchrunners - an asymmetric local multiplayer experience. Developed at Torque Studios for over a year - with funding from Channel 4 & published by Green Man Gaming.
RISE
2015
A proof of concept for Barclay's Bank Escalator - the brief was to create a retro 3D sidescroller using the Escalator mascot, the theme needed to include 'new startups'. The player navigates the level, recruiting his employees ( who follow him to the finish line).
HAPPI
2015
Developed for Warrington Town Council, Happi app was a virtual interface to showcase student created videos from Hilden (Germany) and Warrington. Find out more here
LANDSLIDE MCQUEEN
2014
Created over a weekend gamejam at Futureworks in a team of three - my role was the creation of characters, animation and programming. Download for PC/Mac at itch.io
TIPPING POINT
2014
Created on a train from Edinburg to Manchester and released on iOS - a simple and quick, replayable touch based game. Download it here
GET IN TOUCH

If you want to contact me in regards to freelance work, or have any questions regarding my previous work, current projects or the possibility of collaborating together on something feel free to drop me a line